It's a fun celebration of everything Vermintide 2 does well: the combat, the banter, and even the lore, with Games Workshop stepping in to name the inns you visit. But if they go too long without a swig of ale, they become hungover. On March 8, the date of the game's anniversary, players will be treated to a special challenge that sees Vermintide's heroes embark on a tour of nearby inns, looking for ale.Īs they drink and have slurred conversations-Kerillian has decided that everyone should call her queen-they gain a buff to their attack. The system is based on the concept of mutators-special rulesets that change the way you play, and sometimes even new versions of existing levels. The first stage of this new phase of Vermintide 2's life was the introduction of weekly challenges-added in an update earlier this year. Now, though, Fatshark is in a place where it feels ready to cater to that demand. And while Fatshark made the internal changes needed to secure the game's long term future, its existing playerbase grew impatient for both new content-just five new levels, across two paid-for DLC packs, were released in the game's first year-and the arrival of systems promised before the game's launch. In all, Vermintide 2's first year has been a learning experience for the studio.